Não conhecido fatos sobre The First Berserker: Khazan



But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Online universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.

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At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

Quem gosta de um souslike mais “tradicional” provavelmente nãeste vai apreciar tanto este fato do que nãeste há 1 Enorme mapa interconectado para explorar.

Enquanto este personagem parece aceitar seu destino ingrato, espíritos do guerreiros mortos veem em seu corpo este meio ideal para cumprir seus próprios objetivos.

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It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.

Este Primeiro Berserker: ESTES impressionantes gráficos cel-shaded 3D de Khazan dão vida ao mundo do Arad utilizando este visual vibrante de filmes animados.

After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

It's The First Berserker: Khazan more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

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